#include "GameObject.h"

using namespace mega;

GameObject::GameObject()
{}

GameObject::~GameObject()
{}

void GameObject::move(const Position & _offset)
{
	m_pos += _offset;
}

void GameObject::setPosition(const Position & _newPos)
{
	m_pos = _newPos;
}

const Position & GameObject::getPosition() const
{
	return m_pos;
}
